Brush Entities
Func
White entities = Implemented without any major changes.
Orange entities = Implemented with major changes or new.
func_button
func_conveyor
func_door
func_door_rotating
func_guntarget
func_healthcharger
func_illusionary
func_monsterclip
func_pendulum
func_plat
func_platrot
func_recharge
func_rot_button
func_rotating
func_tracktrain
func_traincontrols
func_train
func_wall
func_wall_toggle
func_collision NEW
func_wall_fade NEW
func_fade_zone NEW
func_clip NEW
func_water