Info
A small, portable sentry gun, used by HECU marines to quickly set up defensive positions. Sentry guns can be configured to actively scan their surroundings, or to activate only when triggered. The latter setup gives players a choice between carefully avoiding triggers (tripwires) - a more stealthy approach - or actively engaging in combat - likely attracting nearby soldiers.
Flags
Start Active (32)
If selected, turrets will spawn activated.
Keyvalues
Trigger Target (TriggerTarget)
The event to trigger when the Trigger Condition is met.
Trigger Condition (TriggerCondition)
This controls the condition under which a monster will trigger its TriggerTarget. The options are:
0: No Trigger
2: Take Damage
3: 50% Health Remaining
4: Death
10: See Player
Category (monstercategory)
This controls if the monster is an Ally or a Foe. The options are:
0: Default
1: Ally
2: Foe
Chance of appearing (chance)
From 1-100, this is the chance that this entity has to spawn on the level.
I/O Reaction
On Receive Inputs
On | Toggle | Off -> Activate.
Kill -> Destroy.
Sending Outputs
Trigger Target (Toggle) -> On Trigger Condition Met.