Info
Spawns a dead barney in any of three poses. Can be used for storytelling or atmospheric purposes, or simply as an explanation for a weapon or ammo pickup. To add blood to the scene, use decals. To create a dying barney, use a monster_barney and a scripted_sequence to make it play one of the dying animations, such as dying_barneyidle / dying_barney or almostidle / almost.
Flags
Wounded (1)
Spawns a corpse with wounds.
Keyvalues
Pose (pose)
0: On back
1: On side
2: On stomach
Chance of appearing (chance)
From 1-100, this is the chance that this entity has to spawn on the level.
I/O Reaction
On Receive Inputs
On | Toggle -> Gib.
Sending Outputs
Target (Toggle) -> On Gib.
KillTarget (Kill) -> On Gib.