func_wall_fade

Entity Type: Brush Entity

Category: Func

Info

This is a func_wall that can be faded away to show what's behind it.

Flags

Starts Invisible (1)

If set, this func_wall_fade will start faded.

Keyvalues

Name (targetname)

If you set a name for this entity, the func_wall_fade will need to be triggered to work, otherwise, it will automatically fade out if it obstructs the player.

I/O Reaction

On Receive Inputs

On -> Fade In (If a name is set).


Toggle -> Toggle Fade (If a name is set).


Off -> Fade Out (If a name is set).


Kill -> Destroy.

Sending Outputs

None.