Info
The game_player_equip entity allows you to provide the player with specific items when it is triggered. It also allows you to setup the starting weapons of each chapter.
Flags
Chapter Default Equipment (1)
If enabled, this entity will be triggered automatically if you start the campaign from the chapter this entity is part of.
Keyvalues
To specify what items you want the game_player_equip to dispense, you must turn Smart Edit mode off and add attributes. Enter the item's name as the KEY, and how many of that item you want to give as the VALUE. For example, a key of "weapon_handgrenade" with a value of "2" will equip the player with 10 grenades (as each weapon_handgrenade gives 5 grenades). These are all the valid item names:
1: item_battery
3: weapon_glock
4: ammo_glock
5: weapon_mp5
6: ammo_mp5
9: ammo_shotgun
10: weapon_crossbow
11: ammo_crossbow
12: weapon_revolver
13: ammo_revolver
14: weapon_rpg
15: ammo_rpg
16: ammo_uranium
18: weapon_tripmine
19: weapon_satchel
20: weapon_snark
21: weapon_hivehand
22: weapon_crowbar
23: weapon_gauss
24: weapon_egon
25: item_longjump
26: item_suit
I/O Reaction
On Receive Inputs
On | Toggle | Toggle -> Modify Inventory.
Kill -> Destroy (only entity, not given items).
Sending Outputs
None.