Info
This entity lets you place special textures in your map, on top of solid brushes. Things like scorch marks, cracks, oil, lettering, etc. can be applied. The Decal Tool in Hammer is an easier way to apply them.
*Unlike its counterpart in Half-Life, the decal determine its rotation based on the YAW rotation of the entity, which means that the representation inside J.A.C.K. is not accurate.
Flags
None.
Keyvalues
Name (targetname)
If you set a name for this entity, the infodecal will start hidden.
texture (texture)
This defines which image from decals.wad will be displayed by the entity.
I/O Reaction
On Receive Inputs
On -> Show Decal.
Toggle -> Toggle Decal.
Off -> Hide Decal.
Kill -> Destroy.
Sending Outputs
None.