Info
This entity allows you to play a dialogue, this entity should only be used for showing dialogues for non-visible monsters or for the world (a speaker or radio). If you want to make a monster play a dialogue then you should use a scripted_sentence.
Flags
Play Once (1)
If enabled, the env_dialogue can only be triggered once.
Wait For End (2)
The name of the objective.
Play Everywhere (4)
The sound will be heard throughout the entire map.
Small Radius (8)
The sound will be at maximum volume within a roughly 256 unit radius, fading out completely at around 512 units away.
Medium Radius (16)
The sound will be at maximum volume within a roughly 512 unit radius, fading out completely at around 768 units away.
Large Radius (32)
The sound will be at maximum volume within a roughly 768 unit radius, fading out completely at around 1280 units away.
Keyvalues
Dialogue Name (message)
The name of the Dialogue inside the "dialogue.txt" file or defined by a dialogue_entry.
I/O Reaction
On Receive Inputs
On | Toggle | Off -> Start Dialogue.
Kill -> Destroy.
Sending Outputs
Target (Toggle) -> On Dialogue End.