Info
Dynamic Spotlight. Allows you to create direct beams of light. This entity should only be used if a dynamic spotlight is totally necessary. Too many of these entities can make your map lag a lot.
Flags
Initially dark (1)
If this is enabled, the entity will need to be triggered to work.
Keyvalues
Inner (bright) angle (_cone)
The angle, in inches, in which cone is full-lit. It works separately from outer angle, so you can use either both or one of those keyvalues.
Outer (fading) angle (_cone2)
The angle, in inches, in which cone is fading out (outside of inner angle). It works separately from inner angle, so you can use either both or one of those keyvalues.
Pitch (pitch)
Pitch determines direction of the light, '0' is horizontal, '90' is vertical from top, '-90' is vertical from bottom. You can use an info_target as a light target instead.
Entity to Point At (target)
The light will point at this target.
Is Sky (_sky)
Makes light_spot_dynamic simulates a light_environment.
Brightness (light)
First three integer numbers are the color (RGB). The fourth number is the brightness.
Appearance (style)
0: Normal (Default)"
10: Fluorescent flicker"
2: Slow, strong pulse"
11: Slow pulse (No Black)"
5: Gentle pulse"
1: Flicker A"
6: Flicker B"
3: Candle A (Irregular Pulse)"
7: Candle B (Irregular Pulse)"
8: Candle C (Irregular Pulse)"
4: Fast strobe"
9: Slow strobe"
Custom Appearance (pattern)
Use a string of letters to provide a custom light style. The property allows you to enter a string of letters from a to z, representing brightness. If you entered 'abcdefghihgfedcba' then the light would go from bright to dim and back again and then repeat.
I/O Reaction
On Receive Inputs
On -> Turn light On.
Toggle -> Toggle light.
Off -> Turn light Off.
Kill -> Destroy.
Sending Outputs
None.