gibshooter

Entity Type: Point Entity

Category: Others->World

Info

An env_shooter hard-wired to shoot gibs.

Flags

Repeatable (1)

If enabled, this entity can be triggered more than once.

Keyvalues

Number of Gibs (m_iGibs)

Total number of gibs spawned per activation.


Delay between shots (delay)

The amount of time between the release of each gib.


Gib Velocity (m_flVelocity)

Speed at which gibs are released.


Course Variance (m_flVariance)

Defines how much each gib's path will vary from the normal.


Gib Life (m_flGibLife)

Time in seconds for a gib to hang around before it fades away.


Skin (skin)


0: Human Gibs

1: Alien Gibs

-1: Random

I/O Reaction

On Receive Inputs

Kill -> Destroy.

Sending Outputs

None.