trigger_changelevel

Entity Type: Brush Entity

Category: Triggers

Info

This entity is used to go to the next chapter in the campaign. Can be set to only react to triggering.

Flags

USE Only (2)

  Cause trigger_changelevel to work like point entity, which means it need to be triggered to perform map change.

Keyvalues

Change Target (changetarget)

  The entity name to be triggered in the next map. Works similar to a trigger_auto.


Delay before change target (changedelay)

  Self-explanatory.

I/O Reaction

On Receive Inputs

On | Toggle | Off -> Change level.


Kill -> Destroy.

Sending Outputs

None.