Info
Creates a canister full of specific ammo and/or items.
Flags
Ignore Gravity (1)
Makes the entity float in the air.
Keyvalues
To specify what items you want the weaponbox to contain, you must turn Smart Edit mode off and add attributes. Enter the item's name as the KEY, and how many of that item you want to give as the VALUE. For example, a key of "weapon_handgrenade" with a value of "2" will add to the canister 10 grenades (as each weapon_handgrenade gives 5 grenades). These are all the valid item names:
1: item_battery
3: weapon_glock
4: ammo_glock
5: weapon_mp5
6: ammo_mp5
9: ammo_shotgun
10: weapon_crossbow
11: ammo_crossbow
12: weapon_revolver
13: ammo_revolver
14: weapon_rpg
15: ammo_rpg
16: ammo_uranium
18: weapon_tripmine
19: weapon_satchel
20: weapon_snark
21: weapon_hivehand
22: weapon_crowbar
23: weapon_gauss
24: weapon_egon
25: item_longjump
26: item_suit
Chance of appearing (chance)
From 1-100, this is the chance that this entity has to spawn on the level.
I/O Reaction
On Receive Inputs
On | Toggle -> Pick up.
Kill -> Destroy.
Sending Outputs
Target (Toggle) -> On pick up.
KillTarget (Kill) -> On pick up.