func_clip

Entity Type: Brush Entity

Category: Func

Info

Allows you to set up a clipping object. This is the only way of doing "clip" brushes in Codename: Loop.


Clips don't block bullets.

Flags

Start off (1)

  If set, the func_clip starts disabled and won't block anything.


No clients (2)

  If set, players can pass the func_clip.


Monsters (4)

  If set, monsters cannot pass.


Pushables (8)

  If set, pushables cannot pass.

Keyvalues

None.

I/O Reaction

On Receive Inputs

On -> Enable clip.


Toggle -> Toggle clip.


Off -> Disable clip.


Kill -> Destroy.

Sending Outputs

None.