Info
Allows you to set up a clipping object. This is the only way of doing "clip" brushes in Codename: Loop.
Clips don't block bullets.
Flags
Start off (1)
If set, the func_clip starts disabled and won't block anything.
No clients (2)
If set, players can pass the func_clip.
Monsters (4)
If set, monsters cannot pass.
Pushables (8)
If set, pushables cannot pass.
Keyvalues
None.
I/O Reaction
On Receive Inputs
On -> Enable clip.
Toggle -> Toggle clip.
Off -> Disable clip.
Kill -> Destroy.
Sending Outputs
None.