Info
Used to spawn monsters. If you specified multiple choices then a random monster will be chosen.
Flags
Start ON (1)
The monstermaker will start on and start spawning as soon as the map loads.
Hunt (2)
Makes the spawned monster actively seek out an opponent.
Cyclic (4)
Changes the monstermaker's toggle-behaviour to a single-fire-behaviour. With this flag set, the entity will spawn one time every time it is fired.
Keyvalues
Target On Release (target)
Event to trigger when a monster is spawned.
Monster Type (newmonsterType)
13: monster_headcrab
16: monster_houndeye
27: monster_snark
31: monster_zombie
Monster Type (Second Choice) (newmonsterType2)
Monster Type (Third Choice) (newmonsterType3)
Monster Type (Fourth Choice) (newmonsterType4)
Monster Type (Fifth Choice) (newmonsterType5)
Category (monstercategory)
This controls if the spawned monster is an Ally or a Foe. The options are:
0: Default
1: Ally
2: Foe
Number of Monsters (monstercount)
How many monsters the monstermaker can create (-1 = unlimited).
Frequency (delay)
Delay, in seconds, between each monster being spawned. If 0, a new monster will only be spawned after the previous has been killed.
Max live children (m_imaxlivechildren)
Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
I/O Reaction
On Receive Inputs
On -> Turn spawner On / single spawn (Cyclic mode only).
Toggle -> Toggle spawner / single spawn (Cyclic mode only).
Off -> Turn spawner Off / single spawn (Cyclic mode only).
Kill -> Destroy (it won't kill spawned entities).
Sending Outputs
Target On Release (Toggle) -> On Spawn Monster.
KillTarget (Kill) -> On Spawn Monster.