Info
This entity allows you to spawn a fully functional retinal scanner that reacts to player use and can be used with a scripted_sequence. The scanner will automatically attach to the nearest wall and position itself correctly according to the floor level.
Flags
Player Access (1)
This allows the player to activate the scanner and trigger its target.
Keyvalues
Locked Sentence (locked_sentence)
0: None
1: Gen. Access Denied
2: Security Lockout
3: Blast Door
4: Fire Door
5: Chemical Door
6: Radiation Door
7: Gen. Containment
8: Maintenance Door
9: Broken Shut Door
Chance of appearing (chance)
From 1-100, this is the chance that this entity has to spawn on the level.
I/O Reaction
On Receive Inputs
On | Toggle -> Start Granted Activation Sequence.
Kill -> Destroy.
Sending Outputs
Target (Toggle) -> On Granted Activation Sequence Ends.
KillTarget (Kill) -> On Granted Activation Sequence Ends.